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Whenever your group needs some motivation or seems to get a bit too cold, use these relay games as warm-up intervals. They are a fun opportunity to train aquatic mobility and get your team fit. |
Ball RelaysPlayers: Small Groups. Required: Large T-shirts, Balls or Balloons. Preparation: If possible put a rope accross the pool that the players will have to swim under. You can either have one large T-shirt that will be passed on to each player during the race or everyone will have their own T-shirt on. Start the Relay: If you've streched a rope across the pool, they will have to swim under the rope. This is not an easy accomplishment. The balloon tends to pop out depending on how it is placed, either in the front or on the back. Let them choose where to carry their balloon and the whole team will see the advantages of balloon positions as they go. If a balloon pops out, the swimmer has to return to that position where it was dislodged, replace the balloon and continue. The first team to complete the rotation wins. |
Winning Team Leader |
Dress the Team LeaderPlayers: Small to large groups. Required: Pile of clothes for each team. Preparation: Start the Relay: This is repeated until the team leader wears all the clothes, jumps in and swims back to the other end. The team whose leader reaches the other side first with all the clothes on is the winner. |
Sweatshirt Relay |
Sweatshirt Swimming RelayPlayers: Small to large groups. Required: Large sweatshirts or hoodies, trousers, T-shirts. Goal: To be the first team to complete several lengths or widths of the pool swimming in a sweatshirt. This is a timed event. Winners will be determined by the fastest overall time. Preparation: Each team shares one sweatshirt for the relay, trousers and T-shirts are optional. The first person on each team puts the clothes on and everyone else lines up behind them. Start the Relay: The clothes must stay on for the entire time while swimming. Hands must be seen outside of the sleeves of the sweatshirt before the contestant may jump into the water. No one may help the two team members exchange the clothes. A 30 second time penalty applies if a team member is helped out of the water before the exchange. Teams who grab or pull another swimmer will be disqualified. It's not that easy take off wet clothes and even harder putting them on. The easiest and fastest way is to take the sweatshirt off holding onto the hands of the next player so that it slides over the next player's arms. That's the trick but don't tell anyone until one team needs to catch up. |